04/21/2010 - PROJECT UPDATES AND HAVOC'S WOLF3D EDITOR!
Once again, it's been a long time since the last update, but I wasn't inactive in my apparent absence. First of all you should know that even if I've started to work on Absence II, there's still nothing to show of it. The game is currently more a technology demo than anything else. The only interesting news I can tell you about it is that lilmanjs is working on the music for Absence II.
Secondly my work on "Wolf Overkill" is almost completed, and I think that this 100 maps mod will be very enjoyable for everyone who likes the classic Wolfenstein 3D atmosphere with some coding changes ;-) As you probably already know, I've also worked on "NovoWolf" which was also created by Thomas and released on the 2nd of December 2009. This mod is a lot smaller (20 maps) than "Wolf Overkill", and it doesn't really include amazing coding changes, but it's a great mod with classic Wolfenstein 3D feeling. If you like classic Wolfenstein 3D gameplay, you should check this mod out! You can download "NovoWolf" from here.
Thirdly I've contributed one map (E5M9 - "Lebkuchenhaus") for the 60 level mapset called "Super Haven Mapset" which was created by members (including me) of the Wolf3D Haven Forum. The mapping contributors for this mapset were Dark_Wizzie, ack, Thomas Weiling, WLHack, Valts, Jayngo, Jpb, Dr. Chainsaw, Schabbs, and me. If you like classic Wolfenstein 3D gameplay mapsets then check this out! You can download the mapset from here.
Fourthly I started to work on a Wolfenstein 3D map editor which is called "Havoc's Wolf3D Editor", or in a nutshell "HWE", and just got out to the alpha testers yesterday. I started this editor on the 12th of September 2009 as a replacement for the old MapEdit. The idea for the editor came up when Thomas started his work on "Wolf Overkill". He used and still uses MapEdit to create his maps, because it's an easy to use map editor, but as he has Windows Vista and needs to use DOSBox in order to get this old editor working on his OS, I decided to create a Windows Wolfenstein 3D map editor that is as easy to use as MapEdit, but having the features of a modern all-in-one Wolfenstein 3D editors like ChaosEdit or WDC. Now, after over a half year, I finally finished a first alpha version of this editor, and the testers can finally try the editor out. Here's a screenshot of the editor:
If you want to know more about the editor please visit the HWE page on this website.
Okay, that's all for now. I try to keep you more updated regarding my projects from now on again.
IN A NUTSHELL
LATEST DEVELOPMENTS:
Absence for Wolf4SDL port.
PROJECTS IN DEVELOPMENT:
Wolf Overkill
RANDOM SCREENSHOT
Absence
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