09/14/2011 - HITLER STRIKES BACK REVIEW, GUESTBOOK BUG FIX, AND WOLF OVERKILL
Today Dean has released the first Hitler Strikes Back review ever. You can check it out here!
In other news: I just discovered that it wasn't possible to write anything in my guestbook until yesterday, because I've forgotten to upload an important file to the web server. Sorry about that, it's possible to leave a message now. Wolf Overkill is feature complete since yesterday (coding-wise) and just needs code polishing and bug fixing, thereby the release of Wolf Overkill at the end of this year seems very possible now. There are still no news about HWE, my upcoming mod or the TGOEL v1.0 Wolf4SDL port, as I'm pretty busy at the moment, and just have free time in the evenings where I mostly don't really feel like doing something Wolf3D related... so stay tuned :-)
09/12/2011 - HITLER STRIKES BACK SDL VERSION V1.2 RELEASED
I received an email from Dean yesterday who reported a mapping bug which prevents you from entering the second secret map, because I've changed the secret wall movement from 3 to 2 tiles for the SDL version. I've obviously overlooked this and even a few other secret rooms which needed to be changed in order to make it possible to get into them, while editing the maps. Because of this I present to you the first update for Hitler Strikes Back SDL version which fixes a couple of mapping bugs. You can download it here.
Well, I've nothing more to report for now. Until next time, take care!
08/22/2011 - HAVOC'S WOLF3D EDITOR V0.3.2 RELEASED
It's been quite some time since I've last updated this website, but today I finally present to you the second update for HWE. You can download it here. This release doesn't include as much new features as the last one, but it includes a lot of important bug fixes. Of course, there are also a couple of new features which include the ability to save maps in WDC compatible format and to display map information of the currently selected map. Anyway, like always, if you find any bugs in HWE, have feature requests or want to give me feedback on HWE, please feel free to send me a mail, write in my guestbook or leave me a message in this DHW thread. The next version will finally include graphics and sound editing abilities.
In other news: The work on Wolf Overkill is almost done. We just have one big feature left, and after that we just need to polish and test the mod. We're now pretty confident that we're going to release the mod this year; no promise, though. Unfortunately this is all I've to say for the time being: There's no news about my upcoming mod (Surprising revelation, huh? :P) or the Wolf4SDL port of TGOEL v1.0. In the upcoming months, maybe.
Until next time, take care!
06/05/2011 - HAVOC'S WOLF3D EDITOR V0.3.1 RELEASED
Today I present to you the first update for HWE. You can download it here. The highlights of the latest version are a map grid, zoom functionality for the map editing area, and the ability to flip or rotate a copied map part. I've also programmed a software update checker, so you no longer need to check for HWE updates on this website. There are also plenty of bug fixes. By the way, if you find any bugs in HWE, have feature requests or want to give me feedback on HWE, please feel free to send me a mail, write in my guestbook or leave me a message in this DHW thread.
In other news: I've started to work on Wolf Overkill again. We hope to release the mod this year. I'm also porting TGOEL v1.0 over to Wolf4SDL, but don't expect the port anytime soon, as I'm pretty busy at the moment.
Well, that's all for now. Take care!
04/24/2011 - HAVOC'S WOLF3D EDITOR V0.3 RELEASED!
Look! The Easter bunny has a special present for you! After almost two years of development, the first version of my Wolfenstein 3D map editor called "Havoc's Wolf3D Editor" (HWE) is finally released to the general public!
People may ask now what's so special about this Wolf3D editor over the others. Well, I think one of the main advantages of HWE over the other editors is the ability to add as much map planes as you want. The current major Wolf3D editors out there, namely ChaosEdit and WDC, don't offer such a possibility and are rather limited in this regard (ChaosEdit = 3 map planes in total, WDC = 8 map planes in total). Another advantage is the user-friendly GUI, which is a close resemblance to MapEdit, and the ready-to-use ability, which means that you simply need to open the folder where your map files are in and can start directly to create / edit maps. HWE also supports all common export map file formats from all Wolf3D editors out there, which makes it easy for you to import maps in different file formats into HWE. If you want to know more about the editor's features, please visit the HWE page on this website or download the editor right away and find it out by yourself!
While porting Hitler Strikes Back to Wolf4SDL, I had to find out that if you're using any other Wolfenstein 3D version, except the Apogee version, enabling the "Read this!" feature requires some additional steps, which I didn't realise, when I released the tutorial about how to enable the "Read this!" feature in the Spear of Destiny code base. So I've revised and updated the tutorial with the additional required steps for the Wolfenstein 3D code base.
Anyway, that's enough jabbering from me. There'll be some interesting revelations soon. Happy easter to all of you!
04/10/2011 - HITLER STRIKES BACK SDL VERSION RELEASED
I've finished my work on the SDL version of Hitler Strikes Back. You can download it here. As said before, the SDL version has some slight changes compared to the DOS version (e.g. different sprites for Dr. Schabbs and extended bonus maps), so don't wonder if you find a few new things :-) Also note that I've slapped this version together within a couple of hours and just roughly tested it, so you *might* encounter some small bugs, if you do so, please tell me.
It also got to my attention (thanks to lilmanjs!) that the cheat batch file for Absence, which I released 2 years ago, doesn't work with the Absence SDL version. This is because the cheat code parameter in the batch file was written in upper-case letters, but the parameters in the SDL version are case-sensitive, which I didn't think about, when I first released the cheat batch file. I've uploaded a new version of the cheat batch file now, which works with the DOS and SDL version. You can get the updated Absence cheat batch file here!
Alright, now that the SDL version of Hitler Strikes Back is out, I'll focus on my Wolfenstein 3D map editor again ;-)
04/03/2011 - PROJECT AND WEBSITE UPDATES
I don't want to talk about why I didn't make the promised Christmas update or any other update since the beginning of December. The only thing I'm going to say about this is that I had some personal problems. Due to this I hadn't much time to work on Wolfenstein 3D related things, but I wouldn't put an update online, if I hadn't something new for you to check out :-)
First of all, I've added a guestbook to this website in which you can leave me a message. Secondly I've added some coding tutorials to this website which are written for Wolf4SDL. At the moment I've put two tutorials online which dealing with adding the "Read This!" feature to the Spear of Destiny code base and how I programmed the log disc feature in Absence.
Thirdly I've created a patch for the Absence SDL version which adds some text messages that were missing in this version; it also fixes some Wolf4SDL related bugs. You can either update your current Absence SDL version with this patch or download the full version with the patch already included. There's also a new review about Absence which was written by Dean. You can find the review on Dean's Wolfenstein 3D Blog.
Fourthly I've decided to create a Wolf4SDL version of Hitler Strikes Back which will have some slight changes compared to the DOS version. Namely the changes are: Different sprites for Dr. Schabbs and extended bonus maps. I hope to release the Wolf4SDL version within the next week, so stay tuned!
Last but not least, I've decided to change the way on how I proceed to develop my Wolfenstein 3D map editor, which means that I'm going to release a pre-release version of the editor soon that won't include all the features of the final version, but enough to create maps for Wolfenstein 3D mods without big code changes already.
Okay, that's all for now. Take care!
IN A NUTSHELL
LATEST DEVELOPMENTS:
Hitler Strikes Back for Wolf4SDL port.
PROJECTS IN DEVELOPMENT:
Wolf Overkill
RANDOM SCREENSHOT
Hitler Strikes Back
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